Roblox experience
Aurora Arena
A timing-first combat arena focused on readable clashes, reactive arenas, and seasonal balance passes informed by real playtest data.
Designing for precision without punishing latency
Every weapon in Aurora Arena is built from a modular ability system. Abilities own their hit windows, stamina taxes, VFX, and camera work, then plug into a shared state machine. That gives me predictable timings while letting me tune each move in isolation.
- Client-side prediction with server authority keeps hits feeling immediate without desync.
- Animation events broadcast intent frames ahead so blocks and dodges stay readable.
- Dynamic slow-mo and bloom respond to successful parries to reward timing mastery.
Telemetry that guides weekly patches
A lightweight analytics pipeline tracks hit accuracy, combo drop rates, and stamina waste per session. I review the dashboards after each private playtest and ship balance patches on Mondays.
- Capture granular combat stats per player session.
- Tag test cohorts to spot skill-based imbalances.
- Automate patch notes from Git commits so testers see what changed.
How to support the project
Playtest slots rotate monthly. Join the waitlist, drop feedback in Discord, or follow devlogs on the blog to see combat breakdowns.
- Hop into the Discord for balance voting.
- Watch latest systems tests on YouTube to see how the arena evolves.
- Share your combos and clips so I can analyze real player flow.